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Had no idea what I was getting myself into and sure was glad I found myself into it. It had good pacing and it was simple to learn from the get-go! Keep up the awesome work.

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nice game

Hey, I'm reaching out to top-placing devs of the Brackey's Jam to ask if you'd be up for participating in an interview discussing the development of your game? I run gamedev interviews as part of my daily streams (7:30 - 9:30 PM [GMT-4]). Please let me know if you happen to be available and we can connect on Discord; Bluish-Green Productions Discord Invite

Hi! I am playing and streaming top-50 overall games today/tomorrow (starting September 12th at 16:00 UTC and likely for 4-5 hours minimum):

I'll play your game anyway, but it will be nice to have you on stream:) If you plan to join the stream, please let me know and I will wait for you to actually join before playing your game (let me know when you join in the stream chat). If you can't make it to this stream, but still would like to see your game being played live - let me know as well and I'll postpone your game till the next stream.

Keep in mind though that I am typically quite honest and if you join the stream be prepared to hear what I actually think about the game, which might quite disagree with the rankings.


My only criticism is that it doesn't feel very tactical. Like I run around anf fix stuff, there doesn't seem to be a relevant methodology to it. Overall though, it was fun, exhilarating and inventive! Excellent job! 


Interesting idea, though the execution could do with some work. There's no way for me to know which of the systems is currently beeping at me for attention I could find, so the only thing I can do is run around and tend to them randomly.


We did attempt to make some diagetic indications for when stations went down, such as the lights going off when the power generator is depleted, the radar no longer pinging when unpowered, etc. But I'll definitely look into trying to make clearer indications in the future. Thank you for the feedback.